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13 Audio Reviews w/ Response

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Incredible

I sure hope you didn't steal this, because this sounds professional quality, man! This is like Noisia!

Everything was great, I just have a few little things.

The tempo change from the intro to the main part is confusing and distracting. I would stick with one BPM for the whole thing.

Also, the main part's mastering needs work.

5/5 If you have Reason 3, I'd be happy to collaborate. MSN: sadspoon93@gmail.com
ST

djneuralfusion responds:

Nope, =] all me baby haha.

Yeah i have reason, yeah.

I love noisia, insipres me but I cant get the great bass right.
later.

Needs improvement

I'll start off with the good stuff:
-The bass sound is pretty nice sounding. It sounds like either you spent a lot of time tweaking the instrument to perfection, or you have a good taste in presets.
-The drums were pretty good. They actually sounded familiar, like some .rex file form the Reason soundbank.
-There were actually a couple of nice variations and progressions in the drums, but not enough.

BAD STUF LOL BOO
-Right away the bass hits me with... A RANDOM MELODY! Try to spend more time on the main melody before you think "ok this sounds good enough".
-The harmonies sounded horrible. It's probably just the synth, but those higher octaves didn't go well together with the lower bass part. It would have been much better to put those higher notes on another synth.
-The panning bass is distracting and unnecessary.
-The drums are okay for an intro or something, but they get boring after a while and begin to sound like a cranky, poorly-mixed muddy old breakbeat.
-It was drums and bass. No atmosphere, no background, no pads, no fx samples. Thats pretty damn boring.
-The overall progressions sounded awkward and random. Each part didn't flow into the next, it just stopped and started randomly.

1/5 I don't mean to sound like an ass, I'm just trying to help.
ST

Drakanious responds:

Your review inspired me to create a new track which I have uploaded here entitlted "Irresponsible."

Very nice.

That bass reminds of Noisia a lot. Amazing job with that! I've been trying so hard to get that sound, but I just can't.

The bassline was simple. Maybe a little to simple, but I suppose it would be good for a flash movie or something.

The drums are weak. Weak as a crippled little orphan running from a savage dog. Put some punch into it! Especially the snare drum. A good technique is to find a really good sounding snare (yours sounds weak in the middle and low frequencies, where the bad-ass of the snare drum lives) and split it with a Spider Audio. Just drag one dry channel to the merge part of the Splitter, to keep the original sound. Put a compressor on a different channel, which merges back with the dry signal and then goes to the mixer. Turn the Ratio to infinite and Threshold all the way down, and bring the attack all the way down. Raise the output gain a little so you can hear it better, then adjust the attack so just enough snare is coming through. This technique adds a lot of punch to your snare and sounds awesome.

Maybe trying adding some HPed crashes in the background for a nice atmospheric effect.

4/5 Killer bass, not so great drums.
ST

LOL this is the first review on this account. You lucky little chipmunk, you.

Rucklo responds:

The bass is quite a fun thing, the basics is actually a preset ( i normally don't use presets on synths), messed around with it a little, then fucked it up good along the way. The bass is "one" instrument in a combinator, split the frequency around 250Hz to get one pure subbass and one for the rest. Alot of things can be done with it, though I have to automate shit. Haven't bothered to program the combinator itself, I most often do all automation in the sequencer in the synth's own track.

The snare have been handled, actually. I didn't want it to be that punchy, so what i've done with it is that to begin with I found a rather "smashy" half way clap-sounding snare. Split it out and let one part through some serious compression. This was to get the second part of the sample louder (the "tail"), 0 attack on thatone. Then the other one is compressed to maintain a small amount of punsh. It's not much, but it's there.

You know that if you put infinite ratio, that basicly equals limiter? If you put the attack all the way down like you suggest 8to zero) the very impact will be taken away, depending on what settings you have othervice, it'll ruin the punsh.
I always put extreme ratio and threshold first, so i more easily can hear the attack and release. Then I set the ratio + threshold to a more reasonable level.

I have been thinking about running out sampling some cars or whatever, to put in the song. I did name it "driver", so why the hell not. I'll have more difficult trying to record an actual car-crash, but hey, there are other ways of doing shit (and not "finding" them somewhere). :)

Thanx alot for the review, spoonie. Drive safe. When u get the license... ^^

Bye.

Male

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Joined on 2/26/07

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